- Dec 18, 2013
Earlier this month, I had the idea occur to me that I sometimes lack the proper appreciation of the making of games and software, that we use. So, with a few emails, and a weekend road-trip, I have some interviews to share. These take quite a bit of time to set up, so don't expect them to come out super frequently, but as quickly as I can have Devs sign on, Ill make more. So I present for your consideration, the first in a continuing series on the Game development process; My interview with Paige Ashlynn of Team Tripleslash/Tripleslash studios, makers of Magnetic By Nature.
Last edited by a moderator: